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AI Insights · Timothy · June 2023

Top 5 Ultracasual Games Performance in South America: Q2 2023

Explore the performance trends of the top 5 ultracasual games on a unified platform in South America during Q2 2023, including weekly downloads, revenue, and active users.

Top 5 Ultracasual Games Performance in South America: Q2 2023

During the second quarter of 2023, the ultracasual games market in South America saw varying performance trends across the top 5 games on a unified platform, as reported by Sensor Tower.

Slime it: Slime Game Simulator experienced a notable increase in weekly revenue, peaking at around $937 in late March and maintaining a relatively stable range between $213 and $513 for the rest of the quarter. Weekly downloads showed a significant increase towards the end of June, reaching 107. Meanwhile, weekly active users saw a gradual decline, starting from approximately 2.5K in late March and stabilizing at around 2K by the end of June.

Antistress - Relaxing games maintained a steady weekly revenue, ranging between $194 and $263, with a slight peak at $261 in early May. Weekly downloads fluctuated, starting at 176K in late March and peaking at 220K in early May, before stabilizing around 180K towards the end of June. The game also maintained a high number of weekly active users, consistently around 1.6M throughout the quarter.

World of Slime Simulator Games showed a gradual increase in weekly revenue, peaking at $380 in the final week of June. Weekly downloads experienced a significant drop in early May but recovered towards the end of June, reaching 1.5K. Weekly active users saw a similar trend, declining from around 6.1K in late March to a low of 2.2K in early June, before recovering to 3.2K by the end of the quarter.

Fill The Fridge! exhibited a consistent weekly revenue, fluctuating between $118 and $232. Weekly downloads peaked at 145K in mid-May and had a notable drop to 43K in early June before stabilizing around 60K by the end of the quarter. The game also maintained a strong weekly active user base, starting at approximately 282K in late March and ending at 253K by late June.

Draw it recorded a steady increase in weekly revenue, peaking at $245 in late May. Weekly downloads also saw an upward trend, starting at 24K in late March and peaking at 48K in mid-June. The game’s weekly active users showed a similar upward trend, starting at 48K in late March and reaching 87K by mid-June.

These insights into the performance of the top 5 ultracasual games in South America during Q2 2023 highlight the dynamic nature of the market. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2023